Cheat Console Command | Effect |
event [eventid] [target] | Trigger an event |
Manpower [amount] | adds currency (Manpower) |
Sailors [amount] | adds currency (Sailors) |
cash [amount] | adds currency (cash) |
Stability [amount] | adds currency (Stability) |
WarExhaustion [amount] | adds currency (WarExhaustion) |
Inflation [amount] | adds currency (Inflation) |
Prestige [amount] | adds currency (Prestige) |
ArmyTradition [amount] | adds currency (ArmyTradition) |
NavyTradition [amount] | adds currency (NavyTradition) |
GovernmentPower [amount] | adds currency (GovernmentPower) |
Karma [amount] | adds currency (Karma) |
ReligiousInfluence [amount] | adds currency (ReligiousInfluence) |
Purity [amount] | adds currency (Purity) |
Honor [amount] | adds currency (Honor) |
Doom [amount] | adds currency (Doom) |
RitePower [amount] | adds currency (RitePower) |
Yanantin [amount] | adds currency (Yanantin) |
Righteousness [amount] | adds currency (Righteousness) |
Harmony [amount] | adds currency (Harmony) |
SelfControl [amount] | adds currency (SelfControl) |
YesMan | toggles the cheat mode YesMan |
NoMan | toggles the cheat mode NoMan |
WatchWindows | toggles the cheat mode WatchWindows |
LoadingScreen | toggles the cheat mode LoadingScreen |
InstantMove | toggles the cheat mode InstantMove |
InstantSiege | toggles the cheat mode InstantSiege |
NoRandom | toggles the cheat mode NoRandom |
FastDiplo | toggles the cheat mode FastDiplo |
DelayDiploReply | toggles the cheat mode DelayDiploReply |
InstantWar | toggles the cheat mode InstantWar |
InstantConstruction | toggles the cheat mode InstantConstruction |
InstantCasusBelli | toggles the cheat mode InstantCasusBelli |
InstantExploration | toggles the cheat mode InstantExploration |
InstantMission | toggles the cheat mode InstantMission |
FastRebels | toggles the cheat mode FastRebels |
ByPassRequirements | toggles the cheat mode ByPassRequirements |
RemoveFogOfWar | toggles the cheat mode RemoveFogOfWar |
no_peace_deals | toggles the cheat mode no_peace_deals |
form_union [junior partner] | Form a union with another country |
change_government [Government Type] | Change government of your country |
parliament_issue [parliament_issue] | Change parliament issue in your country |
end_parliament_issue | Ends a parliament issue in your country with success |
discover [location key / all] | Discover one or all locations |
discover_area [area key / all] | Discover one or all areas |
tick_population [location] | Monthly tick for population in a location |
weather [location front/cyclone/tornado] | Creates a new weather in target location |
build_everything [location id / country tag / region id / all] | Build everything possible in a location / country or region |
tick_day [number of days] | Ticks any number of days |
kill_all_units [CountryTag] | kill all units in target country |
kill_unit [UnitID] | kill the unit with this ID, kills selected unit when no id is supplied |
resupply_all_units [CountryTag] | max food for all units in target country |
damage_all_units [CountryTag] | damage all units in target country |
world_levies | raise all levies in the world |
start_annex [country-tag] | starts an annexation of the given country |
add_casus_belli [country-tag] | add a cb on target country |
lend [CountryTag] [amount] [interest] [months] | lend money to target country |
spy [CountryTag] [amount] | adds spies to your network in a target country |
favor [CountryTag] [amount] | adds favors in a target country of days |
trust [CountryTag] [amount] | adds trust in a target country |
rebel_progress [id progress] | Adds rebel_progress to a rebel |
set_societal_value [societal_value] [position] | Sets the societal value |
estate_satisfaction [estate_type] [progress] | Adds satisfaction to an estate |
estate_gold [estate_type] [gold] | Adds gold to an estate |
disease [disease] | Spawns a Disease |
building [building_type] [location] | Adds a building to a location |
add_random_trait [id] | Adds a ruler trait to a character |
add_trait [trait] | Adds a specific trait to the ruler |
bankrupt [CountryTag] | Bankrupts a nation |
remove_bankruptcy [CountryTag] | Removes the bankruptcy modifier from a nation |
opinion [CountryTag] [amount] | Adds Opinion for target country versus player |
convert_character [religion id] | changes religion of a character |
kill_character [id] | Kills a character |
impregnate [id] | Impregnate a character |
give_birth [id] | force a pregnant to give birth |
colonize [location] | creates a colony for target locations' province |
colonize_and_finish [location] | creates a colony for target locations' province and then finishes the colonial charter immediately |
finish_colony [location] | finishes a colony for target locations' colonial charter |
finish_all_colonies | finishes a colony for target locations' colonial charter |
move_random_pop [source location] [destination location] | moves a random pop from source to destination |
population [location] | changes a location's population |
finish_constructions [location] | finish all constructions in a location |
change_garrison [location] | changes a location's garrison |
freeze [location] | freezes a sea location |
thaw [location] | thaws a sea location |
pirate [area] | adds a pirate to the area |
annex [CountryTag] | Player annexes a tag |
reset_agendas | Resets agendas in parliament |
revolt [rebel_id] | A revolt starts in target country |
religion [religion] | changes religion |
culture [culture] | changes culture |
cultural_tradition [culture value] | changes cultural Tradition |
cultural_influence [culture value] | changes cultural Influence |
convert [location] | changes religion of all pops in location to state religion |
win_siege [location] | forces a siege to be won in the target location |
economy | resets the pop demands and processes the markets |
slavery | ticks the slavery process |
raid [location_id] | raids slaves from the target location |
run_select_expand_objectives [countrytag] | Runs the select expand objectives for the country |
make_subject [subject_type] [countrytag] | makes subject out of a country |
occupy_location [location_id] | occupies a location |
occupy_country [countrytag] | occupies a country |
occupy_province [province] | occupies a province, only locations belonging to nations at war with the player |
occupy_area [area] | occupies an area, only locations belonging to nations at war with the player |
occupy_region [region] | occupies a region, only locations belonging to nations at war with the player |
conquer [location_id] | conquers an location |
conquer_country [countrytag] | conquers a country |
conquer_province [province_definition] | conquers a province definition |
conquer_area [area] | conquers an area |
conquer_region [region] | conquers a region |
age [age_tag] | changes the age |
situation [situation] | activate situation |
monthly_situation [situation] | ticks a month for a situation |
disaster [disaster] | activate disaster |
change_date [year] | changes the date |
add_institution_progress [instituion_tag] [location_tag] [amount] | adds institution progress |
merge_culture_group [name] | Merges a culture group |
create_character [male/female] [lowborn/random/new] | Create a Character |
artist [artist_type] | Create an artist |
workofart [work_of_art_type [location [quality]]]] | Create a work of art |
policy [policy] | changes a policy |
diplomats [amount] | Gain diplomatic actions |
stockpile [[market location key] [goods key] [amount]] | Stockpile goods |
reform_desire [amount] | players religion gets reform desire |
add_core [amount] | Add a core location |
maritime_presence [amount] | Add maritime presence to seazone |
add_research [amount] | Gain Research Progress |
research_all | Researched all advances in all trees |
finish_current_religious_focus | Completed progress on current religious focus |
integrate_all | Integrates all provinces |
create_pu [CountryTag] | Creates a personal union with another country |
research [advance] | researches a specific advance |
embrace_all | Embraces all active institutions |
Tidak ada komentar:
Posting Komentar
Komentar yang menyertakan link aktif, iklan, atau titip link, akan dimasukan ke folder SPAM.